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GoonWaffe Goonswarm Federation
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Posted - 2012.06.14 23:40:00 -
[1] - Quote
We're already over 20 pages in so who knows if anyone will read this but I only just got home!
Quote:Executioner, Condor, Atron, Slasher: role dedicated to fast interception with weapon systems that support it GÇô in order, energy turrets, missiles, hybrid turrets, projectile turrets. If the range is 'dedicated to fast interception', why is it getting weapon bonuses? Wouldn't bonuses to things like speed, agility, the capacitor usage of MWDs, warp disruptor and stasis web range/cap usage, sig radius reductions etc, be more appropriate?
Quote:Navitas, Bantam, Burst: long range offensive platforms There was an interesting idea which Grady Eltoren posted and I [url=https://forums.eveonline.com/default.aspx?g=posts&m=1478029#post1478029expanded on[/url]in F&ID about converting these hulls into the second destroyer for each race to act as a quick-fix to both the overcrowded frigate range and the lack of destroyer hulls. Take a look!
Quote:Inquisitor, Breacher, Kestrel, Tristan: missile based ships GÇô I feel the need to challenge the underlying assumption here - why does any race apart from Caldari need dedicated missile platforms? There aren't, say, dedicated frigate droneboats across the board in the same way, and I'm sure many new Gallente or Amarr pilots get frustrated at seeing a missile frigate, training into it, then realising they've essentially poured skillpoints into a dead-end since there's nothing more that really uses missile skills for those races until they hit stealth bombers or the Lachesis/Sacrilege. I would be much more in favour of making these into the 'long range offensive platforms' you're currently looking at reworking the mining frigates into, with the Kestrel getting missile range and the other three getting turret hardpoints and optimal bonuses.
Quote:Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well. How useful these will be depends largely on whether new roles for hacking/codebreaking type activities emerge in the future (possibly some PvP-orientated roles?). If not, they'll languish in relative obscurity as they do now as little more than base hulls to invent covops' from, but I can appreciate there's not an obvious alternative niche for these to be slotted into.
Quote:Crucifier, Griffin, Maulus, Vigil: truly refocus their roles as disruption frigates. The Cruficier is being changed to a mini-arbitrator (swapping useless turret capacitor use bonus for drone damage). The Griffin has a fine role already, but like the others, will receive a boost. The Maulus improvement consists of having a look at sensor dampening, which was nerfed too heavily in the past, and possibly making it rely more on drones than turrets. The Vigil could be the most combat oriented of the disruption frigates by improving its target painting bonus and creating synergy by coupling it with missiles. Again, why weapon bonuses and damage boosts for dedicated e-war platforms? How does this help to 'truly refocus their role as disruption frigates' if they're lumbered with a mix of bonuses which encourage pilots to attempt multiple roles at once? Wouldn't it make more sense to double down on the e-war bonuses (as well as giving the Other Three tailored bonus amounts rather than the flat 5% per level across the board, as has already happened with the Griffin)?
Thanks for the update, and I'm glad that the poor neglected T1 frigates are getting some attention after all these years, but I'm not sure you're on the right path here. I'm sure I'll have more to say when threads are posted in F&ID though. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
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